💡 Words with a Similar Meaning to "Marker interface pattern"
Found via reverse dictionary — words that share a conceptual meaning.
| Word | Definition |
|---|---|
| marker interfacenoun | (software, object-oriented programming) A special type of interface without any constants or methods defined, and that is used just to mark a class. |
| tagging interfacenoun | (software, object-oriented programming) Synonym of marker interface. |
| adapter patternnoun | (software, object-oriented programming) A structural design pattern that translates one interface for a class into a compatible interface. |
| behavioural patternnoun | (software, object-oriented programming) A design pattern which specifies how the entities of a software communicate with each other. |
| module patternnoun | (software, design) A structural design pattern to implement the concept of software modules (modular programming) in a programming language that lacks support for them. |
| template method patternnoun | (software, object-oriented programming) A behavioural software design pattern that defines the flow of the algorithm with the template method. |
| behavioral patternnoun | (software, object-oriented programming) Alternative spelling of behavioural pattern. [(software, object-oriented programming) A design pattern which specifies how the entities of a software communicate with each other.] |
| facade patternnoun | (software, object-oriented programming) A structural design pattern that provides an object that is a simplified interface to a larger body of code, such as a class library. |
| interfacenoun | (computing) The point of interconnection between systems or subsystems. |
| non-virtual interface patternnoun | (programming) A software pattern that controls how methods in a base class are overridden using the non-virtual interface. |
| fluent interfacenoun | (software engineering) An object-oriented application programming interface whose design relies extensively on chaining methods together, with the aim of improving code legibility. |
| bridge patternnoun | (software, design) A structural design pattern that decouples an abstraction from its implementation so that the two can vary independently. |
| command patternnoun | (computing) A behavioural design pattern, in which an object is used to represent and encapsulate all the information needed to call a method at a later time. |
| patternnoun | Model, example. |
| composite patternnoun | (programming) A structural (and partitioning) design pattern where a group of objects are to be treated in the same way as a single instance of an object. |
| messaging patternnoun | (software, design) A network-oriented architectural pattern that describes how two different parts of a message pass system connect and communicate with each other. |
| class adapter patternnoun | (software, object-oriented programming) An adapter pattern where the adapter is created by implementing or inheriting both the interface that is expected and the interface that is pre-existing. |
| compound patternnoun | (software, object-oriented programming) A design pattern that combines at least two patterns into a solution that solves a recurring or general problem. |
| architectural patternnoun | (software engineering) A standard design used in software architecture with a broader scope than design patterns. |
| builder patternnoun | (software, object-oriented programming) A creational design pattern that intends to abstract steps of construction of objects so that different implementations of these steps can construct different representations of objects. |
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