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Metropolis light transport

💡 Words with a Similar Meaning to "Metropolis light transport"

Found via reverse dictionary — words that share a conceptual meaning.

WordDefinition
lightmappingnoun(computer graphics) The use of lightmaps.
morphernoun(computer graphics) A program or algorithm that carries out morphing animations.
computer graphicsnoun(computing) The representation and manipulation of pictorial data by a computer.
lightmapnoun(computer graphics) A precomputed data structure that stores the brightnesses of surfaces in a video game, etc.
match movingnoun(cinematography, computer graphics) A technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot.
modelernouna person who makes models, especially from a plastic medium such as clay
ray marchingnoun(computer graphics) An advanced form of ray tracing in which the imaginary light rays are not merely computed where they intersect with solid parts of the model, but also sampled and modified as they pass through space.
metaballnoun(computer graphics, demoscene) An n-dimensional object with an organic appearance, characterised by the ability to meld into others when in close proximity.
transputingnounThe use of transputers.
tone mappingnoun(computer graphics) The technique of mapping one set of colors to another, to approximate the appearance of a higher dynamic range than is actually available.
mipmapnoun(computer graphics) A precalculated, optimised collection of images accompanying a main texture, used to increase rendering speed and reduce aliasing artifacts.
renderingnounThe act or process by which something is rendered.
mipmappingnoun(computer graphics) The creation or use of mipmaps.
bump mappingnoun(computer graphics) A technique where a perturbation to the surface normal of the object being rendered is applied to each pixel, based on a texture map, prior to calculating the illumination, so as to produce a richer, more detailed surface representation.
semigraphicsnoun(computing) pseudographics
bucket renderingnoun(computer graphics) The rendering of a graphical scene in a number of portions ("buckets") that can be assigned to different processors to take advantage of parallelism.
shadow mappingnoun(computer graphics) A process by which shadows are added to 3D computer graphics, based on whether individual pixels are visible from a light source.
phong shadingnoun(computer graphics) A technique for shading three-dimensional surfaces by interpolating surface normals across rasterized polygons and computing pixel colors based on the interpolated normals and a reflection model.
spacecutnoun(computer graphics, demoscene) An animated visual effect in which one polyhedron intersects another, forming an empty space where their volumes overlap.
clipmappingnoun(computer graphics) A method of clipping a mipmap to a subset of data pertinent to the geometry being displayed.

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