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Texture filtering

💡 Words with a Similar Meaning to "Texture filtering"

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WordDefinition
texture mappinga method for mapping a texture on a computer-generated graphic.
texture mapnoun(computer graphics) A matrix of data, representing texture, added to a polygon or polyhedron in the process of texture mapping
gouraud shadingnoun(computer graphics) A method of simulating the effects of light and colour across the surface of an object, based on estimates of the surface normal of each vertex in a polygonal 3D model.
alpha compositingIn computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency.
shadernoun(computer graphics) A set of software instructions used to calculate rendering effects on graphics hardware.
bump mappingnoun(computer graphics) A technique where a perturbation to the surface normal of the object being rendered is applied to each pixel, based on a texture map, prior to calculating the illumination, so as to produce a richer, more detailed surface representation.
pixel shadernoun(computer graphics) A shader that operates on the level of individual pixels, used to generate complex visual effects.
antialiasingnoun(computer graphics) any technique that reduces the appearance of jagged edges in digital images caused by high-contrast borders between pixels.
texture synthesisthe process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content.
ray tracingnoun(computer graphics) A technique that produces realistically shaded images by projecting imaginary light rays to determine which parts of an object should be illuminated.
ambient occlusionIn 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting.
tone mappingnoun(computer graphics) The technique of mapping one set of colors to another, to approximate the appearance of a higher dynamic range than is actually available.
edge-preserving smoothingEdge-preserving smoothing or edge-preserving filtering is an image processing technique that smooths away noise or textures while retaining sharp edges.
color mapping
splattingnounA sound or action that splats.
parallax mapping(also called offset mapping or virtual displacement mapping) an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.
deferred shadingIn the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered.
path tracingnoun(computer graphics) A Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality.
tiled renderingthe process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.
normal mappingIn 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

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