💡 Words with a Similar Meaning to "Texture filtering"
Found via reverse dictionary — words that share a conceptual meaning.
| Word | Definition |
|---|---|
| texture mapping | a method for mapping a texture on a computer-generated graphic. |
| texture mapnoun | (computer graphics) A matrix of data, representing texture, added to a polygon or polyhedron in the process of texture mapping |
| gouraud shadingnoun | (computer graphics) A method of simulating the effects of light and colour across the surface of an object, based on estimates of the surface normal of each vertex in a polygonal 3D model. |
| alpha compositing | In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. |
| shadernoun | (computer graphics) A set of software instructions used to calculate rendering effects on graphics hardware. |
| bump mappingnoun | (computer graphics) A technique where a perturbation to the surface normal of the object being rendered is applied to each pixel, based on a texture map, prior to calculating the illumination, so as to produce a richer, more detailed surface representation. |
| pixel shadernoun | (computer graphics) A shader that operates on the level of individual pixels, used to generate complex visual effects. |
| antialiasingnoun | (computer graphics) any technique that reduces the appearance of jagged edges in digital images caused by high-contrast borders between pixels. |
| texture synthesis | the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. |
| ray tracingnoun | (computer graphics) A technique that produces realistically shaded images by projecting imaginary light rays to determine which parts of an object should be illuminated. |
| ambient occlusion | In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. |
| tone mappingnoun | (computer graphics) The technique of mapping one set of colors to another, to approximate the appearance of a higher dynamic range than is actually available. |
| edge-preserving smoothing | Edge-preserving smoothing or edge-preserving filtering is an image processing technique that smooths away noise or textures while retaining sharp edges. |
| color mapping | — |
| splattingnoun | A sound or action that splats. |
| parallax mapping | (also called offset mapping or virtual displacement mapping) an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. |
| deferred shading | In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. |
| path tracingnoun | (computer graphics) A Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. |
| tiled rendering | the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately. |
| normal mapping | In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. |
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